Greetings and welcome to Quickwit, random wanderer!
If you are interested in game design and narrative design as seen in popular video games and tabletop roleplaying games, you are in just the right place! Your timing may be a bit off since there is no real material to chew through at this specific time, but you got the 'place' part nailed.
Over the course of the next few months, we will be discussing a wide range of topics, from analyzing the failures of Dungeons & Dragons 5th Edition as the most popular RPG out there, to indie hits such as Blades in the Dark, popular video games such as the XCOM and Borderlands series, discussing key differences between video games and RPGs, as well as broad topics such as puzzles in games, conflict resolution, narrative and mechanical consistency and many other.
The expected posting frequency will be roughly one post per week starting from May 31, and the first topic to be handled will be designing stories in tabletop roleplaying games. We will take a look at this topic through the lens of traditional storytelling techniques as seen in novels, film and video games, and try to establish what RPGs can learn from this huge existing pool of knowledge.
Hope to see you again in a week!